Project Wukong is a solo action prototype built in Unreal Engine 5, featuring responsive melee and ranged combat, intelligent enemy behaviors, interactive breakables, and a reactive stat-driven progression system. Designed and implemented in C++ and Blueprints with a strong focus on gameplay feel, animation timing, VFX feedback, and iterative polish.
Through this project, I refined AI behavior design and iteratively polished gameplay systems to improve player experience and combat responsiveness. This project strengthened my skills in C++ programming, Unreal Engine architecture, and designing engaging gameplay mechanics.